Simulator
- mechanica.Simulator
alias of
MxSimulatorPy
- class mechanica.MxSimulator
The Simulator is the entry point to simulation, this is the very first object that needs to be initialized before any other method can be called. All the methods of the Simulator are static, but the constructor needs to be called first to initialize everything.
The Simulator manages all of the operating system interface, it manages window creation, end user input events, GPU access, threading, inter-process messaging and so forth. All ‘physical’ modeling concepts go in the Universe.
- static get() MxSimulator *
gets the global simulator object, returns NULL if fail.
- static run(et: double) HRESULT
Runs the event loop until all windows close or simulation time expires. Automatically performs universe time propogation.
- Parameters
et (float) – final time; a negative number runs infinitely
- Return type
int
- Returns
HRESULT
- static show() HRESULT
Shows any windows that were specified in the config. Works just like MatPlotLib’s
showmethod. Theshowmethod does not start the universe time propagation unlikerunandirun.- Return type
int
- Returns
HRESULT
- static close() HRESULT
Closes the main window, while the application / simulation continues to run.
- Return type
int
- Returns
HRESULT
- static getCUDAConfig()
Gets the Simulator CUDA runtime control interface.
Only available in CUDA-supported installations.
- Return type
MxSimulatorCUDAConfig
- class mechanica.MxSimulatorPy
Bases:
MxSimulator- static irun() HRESULT
Interactive python version of the run loop. This checks the ipython context and lets ipython process keyboard input, while we also running the simulator and processing window messages.
- Return type
int
- Returns
HRESULT